===============
VERSION HISTORY
===============

June 12, 2000 (jehannum@planethalflife.com)
  * Upgraded the program to use the Half-Life SDK 2.0 Full version,
    which works only with Half-Life update 1.1.0.0 and newer.
  * Added a version check that prevents the adding of bots to a server
    that is older than 1.1.0.0.
  * When WaitForPlayers is used in the bots.ini file, the bots will now
    exit the game after all human players have left.
  * Linux version no longer depends on stdc++ library.
  * New console variable: pb_nomove.
  * New console variable: pb_noattack.
  * New console variable: pb_nogather.
  * New console variable: pb_noreact.
  * New console variable: pb_ignorehumans.
  * When using the gauss secondary fire, bots no longer charge it up to
    maximum every time.

August 21, 1999 (jehannum@planethalflife.com)
  * Raised version to 0.21.
  * Fixed a problem with the scoreboard where new clients joining a game
    would inherit stats from clients no longer in the game.
  * Bots with multiple word names can now be properly removed from the
    server.
  * The " character is no longer allowed in bot names or their model names.

August 20, 1999 (jehannum@planethalflife.com)
  * Raised version to 0.20.
  * Autoaim can be enabled without causing a game crash.
  * All known crashes caused by map events are fixed when using the
    1.0.1.3 Half-Life patch.
  * Bots now use snarks.
  * Bots now react to damage taken.  This behavior is in a primitive form;
    if there is nothing else a bot wants to do at that time, it turns and
    faces the direction the damage came from.
  * Fixed death animations sometimes being cut short.
  * Bots now have the same field of vision that human players do, rather
    than having 360 vision (eyes in the back of their head).
  * Bots now use ladders (just not very well).
  * Improved the bots navigation of levels when they are roaming around
    between bouts of combat.
  * The 'bot' command (no longer necessary, but still functional) is now a
    server command, rather than a client command.  To add a bot, the
    command is now 'bot add'.  Currently, no name, model, or colors can be
    set using the command; it only adds bots from the configuration file.
  * Added full support for the bots.ini configuration file, which automates
    bot additions to a server.
  * Bots now turn smoothly, rather than instantly pointing any direction.
  * Bots now know which weapons do not work underwater.
  * Bot model colors can now be set.
  * Bots can now push buttons for lifts they are standing on.
  * Bots no longer attack teammates when teamplay is enabled.
  * Bots no longer always aim for the head.
  * Bots now use health and battery wall chargers.
  * Improved the smoothness of bot movements and animations.
  * Bots now use the crowbar more often.
  * Bots no longer hover around weapons when mp_weaponstay is enabled.
  * Bots use the sv_maxspeed setting for their run speed, rather than
    a constant of 270.

July 9, 1999 (jehannum@planethalflife.com)
  * Preview version 0.10 is released.
